>>38526281Sableye.
Slow to medium speed, short range attacks, low weight. But makes up for it with GIMMICKS.
Using this format
>>38531037>Neutral B: Destiny BondHits a close by opponent directly in front with Destiny Bond, if the opponent knocks Sableye out in the next 5 seconds, the opponent is also smashed soon after. The move can only target one person at a time and has a cooldown of 10 seconds, trying to use the move again has Sableye perform the same animation but un-cancellable.
>Side B: Power GemFires gems in 45, 90 and 135 degree angles at a decent range.
>Down B: DetectSimilar to Lucario's double team, but inflicts a stun like Mewtwo's disable instead. Also immune to projectiles and indirect attacks, but doing it repeatedly will cause it to fail.
>Up B: Shadow SneakSableye dashes up as a Shadow, loaded with I-frames, but otherwise being similar to Mario/Luigi's Up B, but with less actual recovery.
>Jabs and tiltsJab - Continuous fury swipes, similar to Kirby's jab but slightly shorter reach and slightly higher damage.
Up Tilt - Zen Headbutt in an upwards arc, low reach but good damage.
Forward Tilt - Fake Out, quick and interrupting but little damage.
Down Tilt - Surprisingly long range Low Sweep, quick and long range but little damage again.
>AerialsN-Air is a quick will-o-wisp spun around himself.
F-Air lunges forward with Sucker Punch.
B-Air looks back and Snarls at opponent, damaging in a small cone.
Up-Air is Astonish, Sableye suddenly shouts boo and waves his arm like a ghost, surprisingly high damage but long wind-up.
D-Air is a Shadow Claw jab downwards.
>SmashF-Smash is a medium damage Thief, that can actually take opponents items if you aren't holding anything.
Up-Smash is a Punishment, moderate damage but drastically increased if the player has some kind of positive modifier/bonus.
Down-Smash is Night Shade, high damage but starts off very small range, gets larger as Sableye's damage goes up/Stamina goes down.