>>38527826>entry hazardsEntry hazards aren’t going to do shit regardless of what ability it has and Unaware ignores stat increases from the opponent.
You truly think “setting up” or poisoning is going to matter?
>Magic GuardDoesn’t care about poison
Entry hazards are meaningless
Steel-Types hate Flamethrower
Moonblast
Leftovers
Only needs two Calm Mind boosts to seriously takedown your team
You’re fucked if you don’t have a physical sweeper who’s strong and fast enough to OHKO or bulky enough to take whatever Clefable throws.
>UnawareMy opponent is boosting its stats? Pffft. I can stall it.
Toxic, Flamethrower for pesky Steel types, and Moonblast for STAB.
Protect, Softboiled, Wish, etc.
Aromatherapy