>>38550907> Roamers on the leftNo.
> Feebas on the left while Munchlax is on the rightMunchlax's encounter method is terrible, sure, but Feebas is way worse. At least Munchlax is found in the *same* specific trees and you can determine it with your Trainer ID - Feebas is just outright random, and in Gen IV, it's worse still because it also changes every day rather than being something you only ever reset yourself.
> Dratini on the left when Oranguru, Passimian, Comfey and Mimikyu are on the rightLose the nostalgia bias.
> Qwilfish and Remoraid on the left when Dhelmise is on the rightDhelmise is almost exactly the same mechanic but a thousand times more bearable because it's player-controlled. Again, lose the nostalgia bias.
> Arguing in favor of roamers, in their Gen II and III form, as a point against random encountersThat roaming mechanic *requires* random encounters to function.
> Raikou, Entei, Suicune, Latios and Latias are good, but the Gen IV through VI roamers are notRight, even though the Gen IV and V roamers had the most active and least luck-based and interface-hindered tracking of all roamers (compared to literally entering a route, opening the Pokédex, leaving, coming back and trying again), the Gen V roamers added atmosphere and a meaningful, lore-justified visual effect on top of that and the Gen VI roamers combined roaming *with* the static encounters you love so much. And here I thought you were AGAINST luck-based encounter mechanics!
> No example of a "good" encounter that's widely applicable and not particular to one-offsSo basically, you want the main series to become Pokémon Reborn, where every single team member is a one-off, most of the world is almost void of random encounters and most Pokémon are permanently missable? What, pray tell, do you actually want?
I will appreciate that, despite everything, you didn't even include the ACTUAL overworld encounters of LGPE. Even you couldn't argue that those were done well.