>>38586057> A TierUnova B2W2 - The scenery is excellent and it's one of the most unique looking ones in the series to date.
> B TierUnova BW - Cool music and a neat dynamic between the cool coloured interior and the hot coloured exterior, would've been interesting to see the mechanics of sliding and strength boulders combine though.
Kanto Gen I/III - One of the few properly labyrinth designs, made good use of puzzles making up for its rather lacking visuals in the remake all things considered.
> C TierKanto Gen II/IV - Short and sweet, can't really fault it for that given certain other Victory Roads, also lets me imo excuse the lack of content within it, especially given the nifty Route 26 before it.
Hoenn - Kinda abuses the HMs although has a good layout, also had a cool external aesthetic.
> D TierAlola SM - Not as short as Gen II/IV Kanto although makes up for its tedium by having one nice area to it, otherwise kind of underwhelming.
Alola USUM - More tedious than the SM one but at least had some trainers, consider this D- though because of the fucking Necrozma that you're basically given here.
Kalos - Very tedious and long, really feels like a waste of time in some sections, that being said there was potential for this map imo, and I really wish we'd seen what they could've done with this one if given the chance.
> F TierSinnoh - Look I love the rest of Sinnoh especially the tranquil music of the League after this, but wholly hell fuck the Sinnoh Victory Road, it's just as bad if not worse than the Hoenn one, it has too much tedium relative to the amount of puzzles so it's really quite disappointing as a result.