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>Ice resists Water and gains 50% Defense boost under Hail
>Fairy no longer SE against Dragon; no longer resists Bug
>Ghost resists Fairy and gains weakness to Psychic
>reduce burn chance of Scald to 20% and lower its availability
>Stealth Rock is absorbed only by dual typed Rock/Ground on switch-in
>Fairy no longer SE against Dragon; no longer resists Bug
>Ghost resists Fairy and gains weakness to Psychic
>reduce burn chance of Scald to 20% and lower its availability
>Stealth Rock is absorbed only by dual typed Rock/Ground on switch-in