Quoted By:
A few ideas. May be good, may be bad, but just ideas
Icefall (Ice, status, 100% acc, 20 PP)
User reduces opponent's speed and switches out
Mind Rush (Psychic, special, 40 BP, 100% acc, 30 PP)
Priority +1
Materialize (Ghost, status, -- acc, 15 PP)
During next turn, all special attacks calculated using the attack stat
Electron Pulse (Electric, special, 25 BP, 95% acc, 20 PP)
Hits 2-5 times in one turn
Deep Freeze (Ice, special, 80 BP, 90% acc, 10 PP)
30% chance to inflict frostbite, which will replace freeze as a special condition (speed reduced by 1 stage for 2-5 turns, recovers on its own)
Machine Punch (Fighting, physical, 140 BP, 90% acc, 5 PP)
Lowers user's attack by 2 stages
Friend Power (Normal, physical, 70 BP, 100% acc, 20 PP)
Does damage using a random type of the pokemon in your party and is calculated using the attack of a random pokemon in your party
Disintegrate (Ghost, special, 250 BP, 100% acc, 5 PP)
User faints
Pressurize (Fire, special, 70 BP, 100% acc, 20 PP)
Hits rock types super effectively
Soul Crush (Dark, physical, 80 BP, 100% acc, 10 PP)
Hits special defense
Terra Ball (Normal, physical, 50 BP, 100% acc, 10 PP)
If a terrain is active, type matches terrain and power is doubled