>>38923807>Ground and Rock merged into "Earth">Dark and Ghost merged into Dark>Bug and Grass merged into "Nature">Dragon merged into Fire. Most dragons now have their Dragon typing replaced with Fire, barring special exceptions where it would be more fitting for them to be a different element. This avoids the discussion "hurr why isn't Gyarados a Fire type" because obviously it's Water type.>Psychic and Fairy merged into "Mystic". Obviously they are different in flavour terms, but you can retain that by simply planning the learnsets in accordance. So for example, you could keep both the moves Psychic and Dazzling Gleam in the game.Next:
>Rebrand Normal into Neutral and never pair it with anything. Anything that is Normal/Another Type simply becomes the other type on its own. Every Normal/Flying is now just pure Flying, for example.>On the subject of Flying, rebrand it as "Wind".Balancing:
>With the merges considered, we now have 13 types. Let's set aside the Neutral type as being just that, totally neutral. No weaknesses, but also no resistances.>The other 12 types are all SE against exactly 3 others. No more. On the defensive end, every type also has exactly three resistances. But muh Steel type? Already accounted for by having a lot of its associated monsters be bulky.These are good numbers to use because if you go monotype, you could have around half the types, but if you aim for a team fully consisting of dual-types, then you can have everything apart from Neutral if you make the right choices.