>>38941057>The average size of a Pokémon graphics file is about 6MB, and that is without any animation or sound effects.I bet that these sizes would be reduced to a half if the fuckers actually learned to compress.
- Series of mipmapped textures on different resolutions
- Mesh data
>It gives you 5.4 GB of data, and that is more than the whole LGPE game.And the argument is? Current AAA game standard is >20 GB. Breath of the Wild is about that size. You get space to spare.
>Now add animations to thatAnimations are made with skeletons. It would be pretty stupid to animate everything vertex by vertex, given current hardware. It takes more man-hours than space
>Sound effectsMusic takes more space than SFX
>A GIANT Open WorldSource: my ass
>Models that need to have textures on every side thank (sic) to the free cameraA basic requirement on every current 3D game.
>We are looking at a game whose size could be larger than Zelda:BOTW and that game took 45% of Switch's storage.Even if your argument was valid I don't see a size constraint here, not even close.
>It's reasonable to want to limit that filesize to be less absurdNo it isn't.
>+ balance is very important and rotations are a common solution in many games [...]You just implement tiers.
TL;DR Ferlin is full of shit.