>>38956573Nah, Morimoto with a small more competent team from Game Freak should take over with a competent mostly Nintendo team under him and Shigeyuki Asuke as the Producer above him.
In case you're wondering who the latter is and why, it's the director of NSMB and one of the designers for NSMBU.
Pokémon is much like 2D Mario, at least abstractly. It's a mostly casual and at base simple series that has basically been perfected for the majority of it's life.
There is really nothing that needs changing but obviously they don't want to piss all over the long time players either meaning you need something for them beyond the casual play.
It may seem a little weird to go to a platformer guy but Nintendo does like mixing stuff up like that anyway (often even hiring people who have no experience with their games if they have experience with games specifically at all) and it would be fresh eyes on the series.
Like it or not the NSMB games are factually well designed for both new and old players.
Older players obviously don't have need much of it but enter a level with something a new player might never have seen (first time in this specific game)? First section/room is a safe environment that let's you do some trial and error with that new thing before moving on.
Show don't tell and let trial and error work is precisely how you want to do good game design.
And of course there's all kind of challenge stuff you can do if you're a more advanced player once finishing.
Fuck, maybe bring in someone like those who work on The Binding of Isaac: Rebirth and it's DLC for the more hardcore stuff. That's basically entirely what that game is. You're told the basics in the first room on the first floor and everything else is you figuring shit out on your own because even the item "descriptions" aren't any help most of the time.
There's so many Nintendo references (including to Pokémon itself) in the stuff they do they'd probably jump at the chance.