>>39008293Trials, totem/boss battles, and breaking from the gym format a bit were his ideas. I believe Festival Plaza was also his idea but I think the problems with that are more in the execution than the idea.
The thing about Ohmori honestly is we know he has a lot of fresh ideas, and he wants to take chances but at the same time we don't really know what he's capable. Masuda is always looming over him. In interviews Masuda always makes a bad impression and the biggest problems people have with the games are always on Masuda. Difficulty is a good example. I wouldn't say Sun and Moon are hard but you can tell as a director Ohmori was trying to push players at least a little bit with things like the Lusamine battle, or Totems. Things a kid might struggle with a bit more than an adult. But then contrast that with Masuda talking about how the gen 1 games were too hard, how the gen 3 games were too hard, how the map design for earlier games was too confusing so Unova and Kalos were designed as giant circles to dumb it down. And it doesn't help that Masuda is the only board member at Gamefreak hear from. He's an easy villain for the fandom.
I'd say the general crunch for time is a problem that gets reflected back on Ohmori too despite being out of his hands. Pokemon games are more or less yearly now because the brand itself needs the games as a primary central focus but Gamefreak is not a company of robots. I know Japan pushes it's employees hard but they really need to outsource remakes, or hire more people at a fair wage to handle the increased workload. Because as it stands now they really are a small studio when they should be so much bigger
And then there's The Pokemon Company and just how much they tie Gamefreak's hands. Since they tend to dictate the brand's flow and movement meaning Gamefreak's likely forced to meet their schedule and demands with little to no chance to catch a breath. you can't delay a game with TPC has 100 tie-ins for it on the schedule.