>>39007360>Dynamaxed pokemon have separate models as indicated by the number of clouds over their heads.You... You're joking, right?
You can't honestly believe that's how this works?
Just having some added models to the base heirarchy doesn't mean the object is a whole new model taking up twice the space.
It's literally just another prefab, a collection of models, particles and scripts. They are pulling from the same model files though.
Dynamax Steelix uses the exact same mesh and texture as regular Steelix. Prefabs are just a few KBs cause they're essentially just a thing saying "load these assets together".
Likewise, the clouds and storm effects are shared between EVERY dynamax pokemon. It's not like they duplicated the mesh and texture files 300x over. They have 300x prefabs that all point to the same mesh and texture files.
This is the kind of fake news bullshit I'm trying to stop. You have no idea how object oriented programming in games works if that's what your thinking of it is.
>>39007387This shit too was already talked to death.
The anon that claimed this doesn't know what they were talking about. Yes, I have no doubt there's a Lillie in every scene file for the times she showed up in that scene, but that doesn't mean there's hundreds of copies of all the pieces that make Lillie. There's one overworld NPC Lillie containing all the scripts to be an overworld NPC and her mesh/textures/animations, then there's again very small files in each area that are meant to tell the game "Get the Lillie files, change the variables in her scripts to this dialogue and this placement during this time in the game"
The encryption thing I admit I don't know more about cause I haven't dealt with heavy RPG encryption or decryption, but from what I saw yesterday when people were talking about it, it sounds like that shit was someone looking at a piece of the script and not accounting for another piece that handles that so it DOESN'T do that shit.