>>39010112Man, I really hate replying point by point like this, but it feels needed
>You're misunderstanding me, I meant a feature that explains why everything runs and looks like shitAgain, the Wild Area is the ony part so far that truly looks or runs like objective shit. Everything else is more subjective. I think the battles look fine and actually like the shortened animations even if some of them lost some impact.
>Wild Area is shit when it shouldn't beOut of all the shit people have been posting, only the Wild Area looked like that so far. The other areas like the steam city and the routes we saw in the trailers all look way better
Gamefreak isn't Nintendo. This is just guessing, but from the looks of how shit the Wild Area is I think the problem is that GF took cursory information on the BotW development and tried to do it themselves but failed hardcore.
>That in no way counters cutting Pokemon, the games are clearly regressingIn that one regard, yes. It is a regression. But that doesn't ignore the fact that other parts of the game have vastly improved and they truly are trying to innovate with the Wild Area even if they can't pull it off visually.
>You can't say dynamax is good without having played but not let people say it's shitAnd you can't say dynamax is bad without having played either. We just go off of what we've seen and what we've had is subjective
>Regardless we know raid battles lag like shit with the dynamaxed pokemon just popping in and clearly being a seperate model for god knows what reasonBECAUSE IT'S FUCKING NOT. That's the fake news that pisses me off so much. It's not "a separate model" and it didn't pop in due to loading jack shit. It was clearly a culling bug with the camera script.
>Two objectively shit things and no objectively good things seems a lot like regressionYou want more objectively good things? The cutscene animation is amazing. The new Pokemon are interesting. And we have only seen a small fraction of the game so far.