>>39014362The thing about Dynamax is it’s a gimmick that you can’t use to steamroll the game, but it’s also a gimmick that pops up more often than any other.
NPCs rarely used Z-moves in SM/USUM. They were limited to a few trainers, and one turn of them at that. Mega Evolution was even more rarely used in XY/ORAS. Dynamaxing seems to be every gym battle as well as whenever you want in Pokémon Dens. You can’t just Dyanamax every battle and beat all the Youngsters and Ace Trainers in your path. But you can always hop into a max raid battle for something different than the traditional battles.
In THIS sense, I think it’s a step up. Mega Evolution was an interesting concept, but it was tied to Kalos and ORAS lore, just like Z-moves were tied to Alola’s. The Gen VI content we got was shoved into SM poorly - as in with random vacationing NPCs who just decided “here’s someone we trust, take the legendary Pokémon cube and, oh hey, it’s you again? Why not a mega ring, too”. Obviously Mega Evolution could have been a “we once saw a great beam of light from over the ocean, and now we have mega stones” because Kalos could be so close. And with ultra wormholes and the Multiverse, we could have Necrozma again to allow for Z-Crystals. But pushing those aside to allow for more focus on something that seems to combine both (should Gigantamaxing come true) I think is a smart idea.
Dynamaxing also uses assets that are more readily available. From a cost-benefit analysis, Dynamaxing requires far less animation or model development time than modeling new megas or z-moves. Similarly to getting rid of the battle frontier, adding in hand-holding features, and selecting mostly fan-favorites to be in this game: GameFreak is including content they think will widely be used. Megas, Z-Crystals, and unpopular Pokémon don’t make that list. I would be surprised if PokeRadar makes it back for the same reason.