>>39014253>worserNot enough effort put into presentation as what went into wild area
On screen encounters like this look more cluttered for some reason, even if it's not grid like LGPE in this case
Like you'd think having one camera angle would mean they could make it look better as you're not designing an enviroment for all angles
>>39015080Though I'd say top right and bottom left as routes look better than OPs due to looking more interesting and seeming like it tried more with apperance.
Though the mine's rock texture looks like shit so it starts to detract from it.