Pokemon Sword/Shield
>Approximately 450 pokemon
>Approximately 400 of them are re-using assets from previous games
>Pokemon only have a static standing animation
>Only vehicle is a bicycle
>No voice acting
>Routes are the same corridors the games have always had but there is one wild area, still smaller than just one region from BOTW, DQXI or XB2
>Looks slightly better than a 3DS game
>HIGHEST-GROSSING MEDIA FRANCHISE IN HISTORY
Zelda: Breath of the wild
>Approximately 60 enemies (Granted, many are variants of the same few ones)
>All the enemies use new assets, only inspired by older monsters but still re-designed
>Enemies have a dynamic standing animation and move around during battles
>Has horses you can catch and a motorcycle as DLC
>Game has 7 language available for voice acting + 2 variants for regional dialects
>Entire game is a giant open world
>One of the most beautiful game on Switch
>Popular Nintendo franchise, but does not even appear on the highest-grossing media franchises list
Dragon Quest XI
>726 enemies (Recolors included)
>All the enemies have new models though some are re-using animations from previous games
>Enemies have a dynamic standing animation and move around during battles
>6 rideable monsters
>Japanese and English voice acting
>Entire game is a giant open world, although gated by story progression
>One of the most beautiful game on Switch. Entire game was made 3 times at the same time (3D, low-poly 3D, 2D).
>Cultural icon in Japan, niche everywhere else
Xenoblade 2
>1033 enemies (Variants included)
>All enemies made from scratch
>Enemies have a dynamic standing animation and move around during battles
>No vehicle, devs still went out of their way to make Nia ride Dromarch
>Japanese and English voice acting
>Every area is huge and acts as a mini-open world, although areas are gated by story progression
>One of the most beautiful game on Switch.
>Niche title aimed at enthusiasts
Fuck Masuda, Gamefreak has no excuse