>>39040854I played it for 150 hours, and even though I admit walking/climbing/etc. through the world was fun, there wasn't really much to do besides that. Copypasted shrines, "Yahaha! You found me!" for lifting a rock, copypasted """"dungeons""""" that boil down to "press A in this pillar, that's it, you've completed the dungeon", copypasted groups of enemies who pose no challenge, and so on. And between those things, the world really was empty. Sure, you could literally "See that mountain? You can climb it" but then what? Okay, you're at the top, now what? I didn't want a hiking simulator, I wanted Zelda. Back during early production they had mentioned wanting to include dungeons as big as OoT's Hyrule Field, and during my exploration, every time I saw a shadow behind some rocks I was ecstatic thinking I had found the entrance to some super secret dungeon and then.. nothing, it was just a shadow. I'm not saying I want more of the same Zelda formula, but I didn't like that they went all the other way and removed everything that made Zelda, Zelda. You could replace Link with any character mid play and I wouldn't even realize I was supposed to be playing Zelda and not something else.
BotW was ambitious but still playing it safe, I hope the sequel adds things that add its essence back, that truly make you feel like you're playing a grand Zelda game.