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https://lavacutcontent.com/ken-sugimori-nintendo-dream-3/
>The Rules for Starter Pokémon
>Sugimori: “The way we create the three starter Pokémon is usually very similar. They’re always Grass, Fire, and Water types. What’s most important is that the designs don’t resemble any pre-existing Pokémon, and that the motifs fit the elemental types — which is what always takes the longest amount of time.”
>Unno: “For the motif, we always make sure to use animals that are familiar to everybody.”
>Sugimori: “These Pokémon are the first ones that young children — who have just become trainers and in a way are total amateurs — take with them to begin their adventures. That’s why these Pokémon shouldn’t look too strong from the very beginning — once they evolve, that’s when they start to look powerful. We always stick to this concept when designing starter Pokémon.”
>The Rules for Starter Pokémon
>Sugimori: “The way we create the three starter Pokémon is usually very similar. They’re always Grass, Fire, and Water types. What’s most important is that the designs don’t resemble any pre-existing Pokémon, and that the motifs fit the elemental types — which is what always takes the longest amount of time.”
>Unno: “For the motif, we always make sure to use animals that are familiar to everybody.”
>Sugimori: “These Pokémon are the first ones that young children — who have just become trainers and in a way are total amateurs — take with them to begin their adventures. That’s why these Pokémon shouldn’t look too strong from the very beginning — once they evolve, that’s when they start to look powerful. We always stick to this concept when designing starter Pokémon.”