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>Reposting
>Massive sprawling world filled that feels alive
I want to get lost in this game, figuratively and literally. Side content like contests, distractions like the game corner, setting up secret bases, alternate areas like the safari zone. Mons that follow you, random NPCs that work with you.
Routes that are large with side paths leading to some sort of secret, unusual areas that take you off the main road, alternate areas that can change on time, day or season.
Things to do after the elite four, new areas to explore, numerous battle facilities, rematches with old faces..
I've seen PS2 JRPGs stuffed with more content than what we've seen over the decade.
>Sweeping QoL changes across the board.
Reducing the sheer amount of RNG to achieve a quality pokemon, If they're worried about VGC attendance and competitive balance, lowering the amount of overhead needed to even begin working is a step in the right direction. IVs just removed, natures not set in stone, changing abilities.
Returning Dex Nav, Super Training, VS Seekr, and various other tools.
Difficulty modes returning, I'd dig including crazy things like Nuzlocke, monotype, and inverted modes.
>Patching the Mons from previous regions
Not a fan of controlling player options by removing them. Some mons have sentimental value, other people don't want to retrain an entire team of bred ev trained pokemon, some mons are event exclusive and will probably never see the light of day.
It'd be a show a bit of good faith that they're listening to criticisms.
It'd take at least two out of three of these things to get me to drop 60$ on a new title after all this.
>Gorgeous animations
I don't really care about graphics that bad, but if they're going to say that they're adding a huge amount of high quality animations, the game needs to look jaw dropping. Bare minimum 30FPS, moves that have weight behind them, mons that react and express themselves. I want something holds a candel to DQ, P5, BotW.