>>39052510However, if Araquanid isn't perpendicular to the slope, then we end up sliding down into the ocean near Kalos. That's because the border wall is really just Wooloos that push Araquanid out perpendicularly. So ultimately, he will end up moving into the water.
So, is all hope lost? Well no, because /vp/ figured out that we can actually make use of the gate. You see, the bottom of the Wooloo wall is a ceiling and the Masuda doesn't like putting Araquanid too close to Galar because he thinks it's too cold. So, if we have Araquanid move backwards into the ceiling, the border patrol will choose not to move him. So we're free to build up speed in place. But not infinite speed because we'd end up breaking free if our speed moved past the Wooloos. So what do we do? We turn to redirect our speed into the bounds. Notice how we have enough speed so that our intended next position is past the wall and into Galar. And since the Masuda doesn't like placing non-kantomons out of bounds, it doesn't move him and instead just let's him stay in place, just like the ceiling. But unlike the ceiling, Galar goes on beyond the Wooloos, so we can essentially build up as much speed as we want without having to worry about breaking free.
So now, I do just that.Try to open the Wooloos, use the ceiling of the Wooloo gate to build up some speed, and then redirect my angle into the bounds to build up the rest. Now, you're probably wondering what I'm going to need all this speed for. After all, I do build up speed for 12 hours. Well, haha, I don't know