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>100 Native mon, 30 Regional variants from Gen 2, 4, and 6, variety of Pokemon from gens 1, 3, 5, and 7 available as well. All Pokemon transferable.
>Variety of 50+ possible roaming pokemon in the overworld that interact with the environment and each other, random encounters in dungeons, water, and tall grass
>Variant NPCs like Breath of the Wild so you're not just interacting with clones the whole game
>Voiced Cutscenes to avoid A-Spam, babble voiced NPCs with text boxes.
>Primary quest: Find the Professor, Rescue the Legendary, defeat the "evil" team.
>Secondary quest: Convince Gym Leaders to help you by becoming Champion
>Tertiary quest: Build up your hometown to become a bustling post-game region.
>MC starts in a beat-up ghost town. Your parents grew up there, and when they grew up, they came back to fix the town.
>On your birthday, your parent's friend, the region's professor, is supposed to come to town to give you starter pokemon, but he vanishes.
>A year later, you stop your rival, the only other kid in town, from running into the desert outside of town. He claims he saw a strange pokemon, and you follow him
>In the desert, the two of you find the professor's briefcase in a crater and bring it back to town. Your parents send you off to the big city to alert the authorities. You and your rival make it a competition to see who can get there first, and each take a pokemon.
>Main conflict is Nature vs. Industry, with the objective of finding balance between the two without disturbing the natural habitat of Pokemon
>Legends represent over growth (Grass/Dragon) and reckless expansion (Poison/Steel)
>Bad team captures and brainwashes the Legend to use it to deforest areas after you've beaten 7 gyms
>As you progress through your adventure, you make friends and connections with people who can help rebuild your town as well. You can send money back to your hometown like in Gold to upgrade the town and build it into a city, which becomes the post-game area.