>>39087117>aside from that being a blatant lie because decent amount are locked until the post game...How does that contradict what I said? The post-game is still the game, anon.
>you're forgetting to take into account encounter rate. No I'm not.
>Johtomons tended to have extremely low encounter rates compared to the Kanto monNope.
Sentret has a 40% encounter rate.
Hoothoot has a 40% encounter rate.
Ledyba has a 30% encounter rate.
Spinarak has a 30% encounter rate.
Mareep has a 30-50% encounter rate.
Hoppip has a 35% encounter rate.
Chinchou has a 20-40% encounter rate.
Corsola has a 30% encounter rate.
Natu has a 90% encounter rate.
Unown has a 100% encounter rate.
Aipom has a 20% encounter rate.
Wooper has a 35% encounter rate.
Swinub has a 40% encounter rate.
Delibird has a 40% encounter rate.
Gligar has a 20% encounter rate.
Girafarig has a 30% encounter rate.
Stantler has a 40% encounter rate.
Sunkurn has a 25% encounter rate.
Pineco has a 30% encounter rate.
Snubbull has a 30% encounter rate.
None of these are unreasonable. Stop being shit at the game.
>>39087127Making it available later in the game makes it rarer than simply having a low encounter rate.
>>39087141So you're telling me Super Mario World didn't use Mario, Bowser, Peach, Koopalings, and all the returning enemies and power ups to advertise its game? That's news to me.
>>39087180It doesn't though. That award goes to gen 6. The gen 2 trainers are decently well balanced.