>>39117535I'd like to see any of these as a fighter;
>HydreigonCould have interesting mixes of attacks both ranged and melee, being fast, bulky but with the drawback of leaving itself open if it misses, and possibly a floating gimmick unlike Charizard' to boot
>CacturneGunslinger styled fighter that doesn't move fast and can't take too many hits but makes up for good attacks and can be tricky to keep down with its technicals
>DrapionSlow, but has decent bulk, great at grappling and pinning, and has good range in its attacks with a potential poison effect. Very grab-heavy with potential to raise stats
>MalamarTricky and technical to an extent, and having various weird attacks with effects that can be applied to itself and/or the opponent, while being frail and somewhat fast
>KrookodileCounter-heavy character that relies on the opponent being fearful with their options and messing up due to the high attack power it would hold, not to mention some good range with its attacks, and a good old fashioned death roll grab
>RegisteelTitan character that can take many blows, has good ranged and melee attacks, but is not too powerful and is extremely slow. Could also have the other Regis function with it as well
>DusknoirSomewhat bulky and has many technical moves to it, but is very slow and cannot take combos well. Could also utilize teleporting and possibly moves that can drain or debuff the opponent
>NecrozmaCould be focused on offensive and technical moves with lots of power, but has somewhat ok speed and bulk, and cannot afford many misses. Could utilize DM/DW and/or Ultra Beasts as part of its moveset
>HonchkrowCan be a somewhat frail, but fast, powerful and small summon type of fighter, having Murkrow assist it in pinning opponents and can specialize in both ranged and melee
>GarbodorHas lots of potential moves that can range from having poison effects to healing/buffing itself, all themed around trash. Could have good bulk, but somewhat slow speed with it