Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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TOP:
>painstakingly animates 649 pokemon in traditional 2D format, frame-by-frame
>>all of which are incredibly expressive and nice to look at
>adds a multitude of game-changing features, both in-battle and in the overworld
>builds upon past features, doesnt remove them
>huge graphical improvements and full-on cutscenes
>giant world ripe for exploration, with an interesting high-stakes story
>doesnt hold your hand with hour-long tutorials
>literal only issue is time it takes to save your game, which is only a problem because of how much love they put into this game giving you hundreds of hours of fun and replayable content
>all on a 15 year old handheld console with one 67 and 32 MHz processor each

BOTTOM:
>cant even animate the entire roster in 3D, something that is exponentially easier than 2D animation in every single aspect, being almost entirely reliant on tweening
>wont even include run-up animations that are included in 10+ year old games like PBR
>>gamefreak defense fags will claim that no one wants to see that much animation since it will make battles take forever, while forgetting that GF could literally just make another animation style option, allowing for either no animations, limited animations (what we have now,) or full-on PBR style animation
>literally just ported 3DS models
>n64-tier textures
>"open world" aspect will probably just be a gimmick to distract from just how absolutely shallow and empty the game is
>"o-only some pokemon had access to megas so it wasnt fair!!! dynamaxxing fixes this!!!"
>>remove (probably) half the roster just so more pokemon have a chance competitively, remove megas as a feature
>"improved animations" = upscaling sprites like the ones used in kick/punch moves
>blatantly tells you they dont give a shit about how you feel, you are a mindless consumer and youll even buy cow shit labeled as authentic pikachu poke-shit if we marketed it to you