>>39367610+ Great idea for a grass type
+ Wonderful 1st stage
- Flesh-clothes on a Pokemon never look right
>>39367716+ Whale Sharks
+ Doesn't overtly use its submarine inspiration, and is more subtle
- Straight body, while I know based on a submarine, is rigid and unnatural feeling. Could use some of the slicked back ice seen over the fins overall
>>39369271+ A cutsier side of zombies that fits Pokemon
+ Tire track design, while too overt, is a good touch
- Last design loses anything that was cute and just becomes too macabre.
>>39369540+ Cobblin is fantastic, and I love the little toes popping out of the rock shoes. Fits the 'cobbler' part of its name very well.
+ Interchangeable shell formes can lead to interesting gameplay for them
- Oregre lacks a certain punch that really makes it into an interesting Pokemon.
>>39369756+ Cowboy theme
+ Fur-clothes fit the design well
- Carrots as a weapon would fit if it were on its hip, or on a "bandoleer," but they don't quite work as a gun to be held at the viewer.
>>39370413+ Clever design idea, and a good way to use the animal's anatomy in a unique way
+ Too goofy to hate
- Flesh-clothes that don't look right still.
>>39372219+ Always love a design where a superior has a bunch of subordinates about it (if those are faces, anyway)
+ Such an abstract "gross" design that's still not unappealing
- the black portions are way too flat, and could use some of the 'goop' to break up the monotony
>>39375995+ Based on deepsea wacko creatures that kind of look like Pokemon already, which somehow fits very well with the branching paths of neural networks.
+ Cycloptic Pokemon are weirdly uncommon, and this is a good addition
Neural braincell evolving into an atom seems like too big of a leap
>>39377461+ Multisegmented design can leave a lot of possibilities with animation
+ Really nice, striking eye design
- Head with no shading makes it kind of weird to gauge its shape, and its way less detailed than the body.