>>39373326Animations per Pokémon:
Idle
Entering in battle
Soaring (flying/levitating Pokémon only, ground them when they roost for a turn)
Fainting
Walking
Running
Contactless attacks (most special attacks, weather/terrain setting moves, Stone Edge, Earthquake...)
Punches (Poison Jab, Ice Punch...)
Kicks (Double Kick, Mega Kick...)
Bites (Hyper Fang, Fire Fang)
Tail (Aqua Tail, Iron Tail..., could just be the model rotating)
Charge (Quick Attack, Spark..., could just be the running animation)
Signature Move (?)
Getting damaged
14 animations per Pokémon at most. A pretty big number, but linear, not geometric, which they could also re-use for future games.
>>39373448>get start point>get target point>draw effectsI'm oversimplifying it, but if PBR could, these games can too.