>>39397064>please understand, making game is very hardPeople like to shitpost with that line, but I feel like some really do take it 100% as a joke when it's really not.
Making games IS hard. Especially making large scale RPGs. There's a fuckload of work required to even get an RPG set up, and then everything within it adds a lot of new things that have to be adjusted for.
Pokemon essentially has 1000+ playable characters. People shitpost about GF not being able to balance for shit, but when you have THAT MUCH variability balancing it is fucking insane. Legendary pokemon got more and more crazy powerful cause they're meant to be the bosses of the games, meant to be a challenge in some regard, but there's so many other good pokemon. And then there's the whole VGC to worry about on top of all this. It's crazy.
And that's not even going into the asset creation side of things. RPGs have massive worlds and with modern RPGs they've hit the bigger issue of no longer being able to easily reuse assets between areas. The towns and areas all tend to be pretty unique from each other which necessitates a ton of new designing and modeling. This gets even worse with Pokemon since each new mon has to have a unique design, model, usually a new rig, and however many animations all other Pokemon already have. Yes, they port over a lot of the pokemon assets from the past games, but just the process of making a new gen of 80-100 new Pokemon with modern standards is an undertaking so any fixes for those old pokemon become more work on top of already resource consuming work.
My point is making a game like Pokemon IS hard. The problems S/S seem to be facing all stem from not being given enough time or manpower to actually make the game feel worth the dex cut. People should be blaming Masuda and the other executives, not hating on the poor animators and programmers that did clearly do a LOT to get the game to even this level of quality despite how hard they got fucked.