>>39405153The early-game variety restriction is one. I understand why they want to push the type matchup lesson through but I'm not sure that keeping the player's options to 3 early route 'mons and a gift Pokemon was the right way to go. You couldn't even get the regional bird until after the first Gym.
Triple and Rotation Battles should have been one function where the three Pokemon on the field can swap positions. The position swapping for Triple was also pretty clunky and a far cry from Rotation's easily-understandable format.
The Pokemon design is a 50-50. I feel that much of the lashout against it wasn't solely based on design.
>Part of it was repeat players lacking a visual anchor to their past games, somewhat dampening the experience in an already-new region and with the layout>Another part was that a lot of their early encounters had an unwarranted resemblance to older Pokemon in what they felt were a takeover role; eg. evolving to Gigalith and Conkeldurr via trading, Seismitoad/Poliwrath comparison (without a Stone evo restriction and superior versatility typing to boot), Sawk/Thror, forest with 2-stager Bug-type lines, etc. Visual and game variety only picked up once past Pinwheel Forest.The locking of several side functions to online-only.
The Bag's organization was a step-down from Gen IV's. Hold items, randoms, and Pokeballs got rolled into one huge sack for no good reason while Berries of all things got a dedicated compartment despite the reduced presence in the single-player.