>>39461742Do you think loading times add to the experience? Do you think the game would be worse if everything loaded faster? In Pokemon, a long health draining animation isn't due to hardware limitations, it's a choice. They could have easily had a cap for the amount of time you have to wait, but instead, each hit point has a constant time value, meaning times like this takes forever. And the fact that battles are so prevalent, you lose so much time over the course of the game just waiting for the health to drain while you look at a still image of your opponent.