>>39504636We don't. It's mostly vocal zoomers who decry nostalgia boomers, then proceed to fellate Sinnova.
>>39504681>>39504794There is a legit gripe with the mid-game level curve, but that's the tradeoff for increased non-linearity at that point. They could have scaled things better with more dev time after beta testing, perhaps. Some rom hacks have tried something along those lines, but it requires some reworking to get it done right. The series as a whole isn't really known for a high level of difficulty, though. More so replayability or aesthetics. And if you did somehow manage to hit a wall in a gym or something you could go back, explore some more, and build up a team (exp share being helpful). Self-imposed challenges or Kaizo-type stuff are options for increasing the base difficulty across generations.
As for the late availability of some gen. II mons, it probably makes more sense in-generation. If you wanted a Larvitar or a Houndour or something early on you could just get a friend/sibling to send one over the link cable. Or do it yourself if you owned multiple versions and had access to the necessary hardware. It makes a little more sense to have a few "special" or powerful mons appear much later on when you think outside the single-player experience. Even within it you can still use minimal cheats, or possibly still trade with certain types of emulators. Of course, Japan even had the early online thing. And there are rom hacks that play with the mon distros if it strikes your fancy.
Maybe they could have done a little with more Kanto, too, given more time; but having it at all after the league was more gravy than anything. A chance to show a few changes after the elapsed years and extend single-player (along with Crystal's Battle Tower). They pretty much went back to a single region focus after that for the most part.