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>Focus of Masters is on the trainers and crossover element of how they interact with each other
>Game Freak had no role in development
>But Game Freak, TPC and DeNA all collaborated in basis for development like planning meetings etc..
>Target audience: Hardcore and returning fans - pull is seeing trainers from different gens returning, newcomers - pull is
>Gameplay oriented towards newcomers with new style and simplified battle style (e.g. sync pairs can only have 1 type to prevent dual weaknesses)
>DeNA wants to appeal to a broad audience
>3v3 battle format was decided on due to the "co-op element" of the game
>no PvP due to wanting to encourage the idea of teamwork + synergising attacks with sync partners. DeNA also thinks PvP would also make players lose attention due to length of battle
>Pikachu is forced upon the player at the beginning of the game
>TPC made this decision so newcomers can get into the game easily
>DeNA decided to be "conservative on monetization" because children are the core audience and "there's a line that shouldn't be crossed"
>DeNA are purposely vague as to whether it is canon to the main series or not, saying that: "taking place somewhere in the game/anime world"
Source: https://www.youtube.com/watch?v=y_l2iBrotvM
>Game Freak had no role in development
>But Game Freak, TPC and DeNA all collaborated in basis for development like planning meetings etc..
>Target audience: Hardcore and returning fans - pull is seeing trainers from different gens returning, newcomers - pull is
>Gameplay oriented towards newcomers with new style and simplified battle style (e.g. sync pairs can only have 1 type to prevent dual weaknesses)
>DeNA wants to appeal to a broad audience
>3v3 battle format was decided on due to the "co-op element" of the game
>no PvP due to wanting to encourage the idea of teamwork + synergising attacks with sync partners. DeNA also thinks PvP would also make players lose attention due to length of battle
>Pikachu is forced upon the player at the beginning of the game
>TPC made this decision so newcomers can get into the game easily
>DeNA decided to be "conservative on monetization" because children are the core audience and "there's a line that shouldn't be crossed"
>DeNA are purposely vague as to whether it is canon to the main series or not, saying that: "taking place somewhere in the game/anime world"
Source: https://www.youtube.com/watch?v=y_l2iBrotvM