>>39592630>>39593065>>39593075These problems seem to come from the generic camera script they're using. It's not tuned to accomedate specific Pokemon needs and is likely rather set up to give the most number of pokemon good angles while maximizing the "cinematic" quality of it.
So, like with Corviknight, he's a big ass bird that is above the ground, so the camera doesn't have anything to say "tilt up" cause they just wanted all Pokemon to use that angle that best shows the trainer as well as the mon.
Same goes for the Max Moves, they're all designed for specific angles to highlight the scale and effects of the attack and thus ignore the Pokemon itself performing the move.
Not saying this is good, it's clearly a problem. Just saying it's clearly a really awful design choice on their part when used with certain mon. Maybe it looks good for enough other mon that they thought it was fine.
>>39593188Those black things are most likely the reverse side of polygons. It's a problem that can happen when you push a rig beyond what it can handle. I don't know how they managed to fuck that up so bad. I guess they refused to tweak the rig despite wanting to bend the neck further than it was designed to go.