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Post small mechanical changes you want to see in Sword/Shield.
>Regenerator nerfed to recovering 25% health instead of 33%
>Protect and similar moves don't fail on a switch, so predicting them correctly gets rewarded
>Scald nerfed to 60 base power
>Roost makes levitating or Flying type Pokemon take damage of grounded hazards (this includes making Poison/Flying types absorb Toxic Spikes on Roost)
>Ice type attacks are super effective against Water (rework Freeze Dry to do whatever)
>Regenerator nerfed to recovering 25% health instead of 33%
>Protect and similar moves don't fail on a switch, so predicting them correctly gets rewarded
>Scald nerfed to 60 base power
>Roost makes levitating or Flying type Pokemon take damage of grounded hazards (this includes making Poison/Flying types absorb Toxic Spikes on Roost)
>Ice type attacks are super effective against Water (rework Freeze Dry to do whatever)