>>39659801Most competitive fighting games have a height system where each move is a specific height, and, say, a high attack will bypass a crouching block, an overhead will bypass a standing block, etc. These are explictly programmed straits moves have, not defined by hitboxes (though obviously moves will only hit when the hitboxes do).
In pokken, this is true as well, but it's not just for moves of X height bypassing Y block, but rather for moves to go over or under each other or the other player based on their stance