>>39661402>The SwSh are a step up for pokemon in basically every way besides the cut pokemon.how exactly is it a step up in any definition of the word? as I said it innovates barely anything and what it does change are still old features with a new coat of paint. dynamax is megas combined with z moves, overworld pokemon are from lgpe, regional variants from SM, raid battles from GO. it doesn't step anything up, only recycles already done concepts.
>I don't agree with this opinionmodel animations being terrible is not an opinion, pokemon stay still and do nothing in most of them. a wii game managed to make 3d models MUCH more expressive than those in the main series, go see some PBR footage. as for the graphics I think the N64 woods speaks for itself. ''but it's just a tree'' no, all textures look hideous, the cave ones too look like they're from the wii. compare any screenshot of SS with botw or xenoblade 2
>having almost a thousand monster sitting in a box doesn't sound very appealing to mewhich is fine, but that doesn't answer what YOU play the game for.
>oh look anon is making stuff up, what a shockerit's a fact that they stopped caring about postgame ever since XY came out. them continuing the trend is more likely than things just changing out of nowhere
>yeah a lot of things in this game are new and different for a pokemon game. so im eager to try themno they are not. everything has already been done in some capacity as I mentioned before, wild area being the exception but it's only a bigger space to walk into.
>I don't agree with this opinionlet's see, ''evil'' team who are just nuisances, seemingly benevolent organization as the actual villains, a girl which takes a lot of plot focus, hau 2.0 right down to his animations and an edgy rival. things sure looks pretty same-y right now, just assumptions of course but there's no reason why they should reuse the whole outline instead of making a new one.