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>same stats as Midday across the board, able to get a neck above 110 base speed pokemon
>same movepools across the board for coverage and Accelrock
>all share No Guard and Tough Claws
>learns ExtremeSpeed, Fake Out, Close Combat, Play Rough through egg moves
>Rock/Normal Midday, Rock/Dark Midnight, Rock/Fighting Dusk to pick and choose STAB, even for moves they already have like Thrash and Sucker Punch
There, that should help get at least Midnight and Midday out of PU and untiered. Fighting type matchups still aren’t ideal (dude Mach Punch lmao), but this should help not instalose to them like they do now. Midnight doesn’t need to be slower to use its negative priority signature move, and Dusk still is the special one for having 4xSE STAB over the other two.
>same movepools across the board for coverage and Accelrock
>all share No Guard and Tough Claws
>learns ExtremeSpeed, Fake Out, Close Combat, Play Rough through egg moves
>Rock/Normal Midday, Rock/Dark Midnight, Rock/Fighting Dusk to pick and choose STAB, even for moves they already have like Thrash and Sucker Punch
There, that should help get at least Midnight and Midday out of PU and untiered. Fighting type matchups still aren’t ideal (dude Mach Punch lmao), but this should help not instalose to them like they do now. Midnight doesn’t need to be slower to use its negative priority signature move, and Dusk still is the special one for having 4xSE STAB over the other two.