>>39734682SwSh's artstyle isn't striking or notable relative to other Pokemon games outside of the ambient lighting, frankly. It's more visually detailed, but not aesthetically particular or interesting. Let's Go has something of a unique look that's consistent, clear, and is applied in a way that makes simple assets or low detail assets look appealing. That cohesion and appeal might be hurt in SwSh as well due to the Wild Area and what seems like some visual sacrifices that go far enough to muddle at least one set of textures in a jarring and stand-out way (the tree freak out)