>>39767865>works in the industryfucking
nothing
the bar of entry is so low you have to make sure you don't trip on it
fine, reading through it
nothing he explained was beyond a "freshman animation course"
the textures and normals are simplistic, shadow/glow maps are standard, editing normals on a model like oranguru isn't rocket science, any 3d game on earth does this and it's usually on models a hundred times more difficult. Most complex thing was parallax mapping the star shit onto lunatalala, and even then it's just a few extra files since pokemon has a simple aesthetic even on their most complex monsters. The vast vast majority would only have a texture and normal edits (if that). We can see if they have major changes to baked in lighting (they don't), it's not some hidden thing it's literally the 3d software painting some extra black onto the texture to simulate shading. The guy mentions needing to lightmap them, but lightmapping is mostly used for static objects like the environment, like a reverse of baking shadows. Then abloo bloo muh budget of billions can't afford some interns, sure. The only thing vaguely reasonable is the hardware somehow completely broke everything, pure conjecture with little evidence.
>sassy negress gifyes, reputable source
unless there's an actual name with actual games under their belt, this is surface level as fuck and no indication that they are actually a dev and not a larping tumblrfag, anyone who's so much as opened up a source game's files out of curiosity could figure out half these things.
>brings up the unused walking and running animations>this should instill confidence that gamefreak can prioritize their work right and aren't so useless they'd finish following animations and not implement it>>39768053just because you're a useless fuck who can only flip burgers don't project your ignorance of vidya onto others, bootlicking cunt