>>39774672>there are people that think that of all of the game dev studios, it's GameFreak that got it right on the first tryKanto is solid if you take into consideration Sevii as well, but it also does a lot of things wrong.
>no logical progression, non linearWhy do I want to play pick a dick with what gym leader I go against next? I'd rather have an equal battle level at all times than one super hard one, then an easy one.
>route design is shitRandom ass fencing route, winding dock route, land of 1 million statues, cape that leads nowhere and serves as a fetch quest.
>next to nothing good in between inner routesAt least make them a little more urban looking in design or something. Other than that, way too close together.
I want to make the case that the best routes and consequently region is Kalos. It has thought out themes in not only towns but routes leading up to them. There's a swamp route, a desert route, a completely snowed over route, a cliff route, a route with flowers on one side and a river that runs by it which houses a building of rich people, a route with a ranch and ridable Gogoats, a route that serves as an entire garden for the city of Lumiose, a beach route... you get the idea. Plus, HMs are for the most part not manditory unless you want more places to explore and the bonuses from them, and that's a good thing. Design wise its only flaw was putting too much of a variety into one region.
Gameplay wise I think the linearity of Unova and Kalos is fitting of a game series that sees you levelling up in a linear way.