>>39796163>most of the things that learn it already have severe 4MSSThese Pokemon have 4MSS because they're slotting moves to support their team, which reduces the amount of moves they can actually run. If you're going for a minimize cheese set, you know exactly what you're running because you're cutting those moves like Rocks, Heal Bell, or Rapid Spin to get Minimize in.
>evasion boosting in itself isn't all that different than "last mon Curse/CM" strategies that are perfectly legitimate and overall do the same thing20% free evasion from Sand Veil is the difference between Gen 4/5 Garchomp being powerful, and basically uncounterable.
Minimize grants TWICE that evasion boost when its used. On Pokemon way sturdier than Garchomp. On Pokemon with Magic Guard, Natural Cure, Calm Mind, Stored Power, etc etc etc. Each different minimize user beats 9/10 of the "natural counters to evasion" and you have to hope the one you brought is going to break the one you're up against. Minimize isn't "just" hax, it's legitimately one of the of the most powerful strategies in singles. There might've been some discussion worth having back when it was just Double Team, but Minimize is up there with moves like Spore and Sacred Fire in terms of the best of the best.
>(most of the time you have to pray for crit hax to beat them, which is functionally the same thing with evasion boosting).You can just hit a boosting user on their weaker defensive side. If you factor resistances, give or take a third of the viable moves in the game will be able to get you over these boosters. You definitely can't just bring CM Mega Latias and expect to win on average, like you can with Minimize Clef.
You can't even consistently hit Pokemon with +evasion, except with weak-ass moves that definitely can't threaten the 2 or 3HKO you'd need to win vs evasion users. 60% chance to hit just from one boost. 33% if they can actually set up. The evasion user almost always wins from there.