>>39829040>new animationslol nope do you have eyes?
>voice actinglol nope
>balanced metagamehow?
>wild areaYou mean an actual route like the older, good games? God SMcucks are so far gone routes haven’t always been featureless hallways, besides, we had a “wild area” in XY and it was annoying as fuck
>bigmaxing (twice)this isn’t a pepperoni, more like a hunk of disc-shaped shit, but if you wanna list it as a positive then go for it but you’re a brain dead retard if GETS BIG is fun or interesting, really fucks up lore/immersion more than anything else. The creatures that are supposed to be “fighting” are bigger than the arena. We’re supposed to believe these Godzilla-sized Weedles and shit are actually in the lore standing there having a turn based battle? One elbow in the wrong direction would destroy the building they’re supposed to be fighting in. It’s just poor, unimaginative design all around based only on Raids so there could be a big boss for kids to pay $40/month for.
>names off a bunch of poorly designed Pokémon and NPCsEvery game should have new Pokémon and NPCs.
Also, if I typed-out everything that was removed it would be ten-times longer than this post picking apart the OP was.
Raids are the only thing here that’s a new feature and you just have to read bigmaxing’s breakdown to know how stupid raids are. I’ll admit they sound cool on paper for sure, but we’ve seen what they’re really like. Pic related. Charizard shooting flamethrower out of the vague area above its shoulder VS a crappy bootleg mobile game where Charizard charges up a flamethrower in its mouth and launches it at its opponent. Yeah dude SWOOSH looks DOOOOPE dog.