>>39883548Thanks.
Most of the time my process is entirely random. I usually just have a random idea, and just wing the rest from now on. Though, I usually tend to stick to couple of key points that most official Pokemon designs usually tend to follow.
>Make each stage very distinct to each other, but while keeping it related to each other in some capacity. Usually, it helps a lot if you use different body shapes and proportions and colours, and rarely repeating that in later stages. You should never attempt an line that literally "gets bigger", if you're gonna add in small features each time. Make sure that each step in a line is an drastic step. That way, you'll have some sense of a surprise element in the line, which is a core part to the Pokemon evolution mechanic.
>Use less commonly used concepts, and always attempt to mix it with other concepts.That way, you'll be able to make your fakemon more unique and easier to stand out from the rest. You can still use the overused ones, though you'll often have an much harder time in standing out well. And usually most of the time, it always often results in an extremely predicable and bland design. It really largely depends on the general execution and the way you combine your selected concepts into a one.
>Try avoid using the obvious common type elements/features much as possible.It's always better to use concepts instead of a feature that you'd normally associate with a type, as a key element in the design. Not using them will often force you to think creatively when it comes to expressing pokemon's type.