>>39898640>>39898663>A 3D model is a collection of vectors which represents a geometry (mesh). A 3D model structure consists of:>vertex list;>triangle list;>uv mappings;>vertex colors;>bones array indexes;>bone weights;>material indexes;It's official: you retards don't know what a 3D model is. You will never see texture as being part of a 3D model data structure in a graphics engine programming class, because that's the beauty of 3D graphics programming: every component is meant to be modular. Model formats usually contain indexes for MATERIALS, not textures. Materials, in turn, have indexes for textures. It's made like this so the same 3D models can use different materials without having to duplicate the model, and allowing materials and textures be shared between different models. Keyword here: use. A 3D model doesn't (((have))) a texture; a 3D can (((use))) a texture. That's the principle of its modular component design.
A 3D model is a collection of vectors.
When people say that "Game Freak reuses models", they mean that they literally reuse the geometry, this collection of vectors, the same number of vertexes, triangles, bone weights, etc.