>>39934334>Mobile games keep grossing money after the first weeks, because they keep appearing on the top of the playstore and there's a new influx of players willing to spend money on a shitty mobile game, while paid games stop selling after a couple of weeksDevelopment on the mainline games is done by release. Once you've covered your dev/marketing costs, you're making profit.
Dev on a gatcha is on-going indefinitely so once you make back your initial dev/marketing costs, you still need to pay for dev/voice acting/testing/marketing and also needs to be shared with an additional partner (the developer). Most games drop hard after the first few weeks, too.
$26M revenue doesn't look that great in that context, desu.