[20 / 2 / ?]
Quoted By: >>39954135 >>39954146 >>39955873
>Gen 1
>Glitches everywhere that would have made Bethesda proud
>Certain attacks just don’t work period
>Little to no endgame content
>Horrible type balance
>Broken AI at times
>Garbage trainer movesets
>The Special stat
>All the trapping moves
>Aged really poorly especially in the face of it’s remakes in gen 3
>Gen 2
>Garbage level curve
>Terrible trainer rosters that mostly relied on Kanto mons
>Over-reliance on Kanto mons as a whole
>phone calls were massively intrusive (fixed in HG/SS)
>Johto mons were locked to Kanto post game for some reason
>Johto mons themselves were weak in terms of stats compared to the Kanto mons
>Johto and Kanto themselves were gimped in terms of content to fit in that cartridge (Fixed in HG/SS)
>Garbage trainer teams even when compared to Gen 1
>Gen 3
>Fallout from not being able to transfer over the mons from gen 1 and 2 due to hardware limitations (they were still programmed in though)
>Team Aqua and Magma are horribly written teams and are fucking moronic as shit.
>Getting the missing mons normally without AR was a sheer pain in the ass due to requiring FR/LG, Emerald, and the GC spin offs.
>HMs continued being a problem
>Starts the trend of having a friend as a “rival”
>Removal of Day/Night cycle
>SLOW. FRAIL. MIXED. ATTACKERS.
>Gen 4
>Battle animations, and even surfing (D/P) are fucking slow as shit.
>Going back to 30 fps after last gen had 60 fps
>Snow routes were horribly designed esp since Gen 4 was already slow as fuck.
>Finding Munchlax
>Story dragged on
>HMs are even worse here, esp since it introduced defog and rock climber as HMs
>HG/SS didn’t fix the awful johto level curve and mon availability
>D/P had no fire types except for the fire type starter, and Ponyta
(1/5)
>Glitches everywhere that would have made Bethesda proud
>Certain attacks just don’t work period
>Little to no endgame content
>Horrible type balance
>Broken AI at times
>Garbage trainer movesets
>The Special stat
>All the trapping moves
>Aged really poorly especially in the face of it’s remakes in gen 3
>Gen 2
>Garbage level curve
>Terrible trainer rosters that mostly relied on Kanto mons
>Over-reliance on Kanto mons as a whole
>phone calls were massively intrusive (fixed in HG/SS)
>Johto mons were locked to Kanto post game for some reason
>Johto mons themselves were weak in terms of stats compared to the Kanto mons
>Johto and Kanto themselves were gimped in terms of content to fit in that cartridge (Fixed in HG/SS)
>Garbage trainer teams even when compared to Gen 1
>Gen 3
>Fallout from not being able to transfer over the mons from gen 1 and 2 due to hardware limitations (they were still programmed in though)
>Team Aqua and Magma are horribly written teams and are fucking moronic as shit.
>Getting the missing mons normally without AR was a sheer pain in the ass due to requiring FR/LG, Emerald, and the GC spin offs.
>HMs continued being a problem
>Starts the trend of having a friend as a “rival”
>Removal of Day/Night cycle
>SLOW. FRAIL. MIXED. ATTACKERS.
>Gen 4
>Battle animations, and even surfing (D/P) are fucking slow as shit.
>Going back to 30 fps after last gen had 60 fps
>Snow routes were horribly designed esp since Gen 4 was already slow as fuck.
>Finding Munchlax
>Story dragged on
>HMs are even worse here, esp since it introduced defog and rock climber as HMs
>HG/SS didn’t fix the awful johto level curve and mon availability
>D/P had no fire types except for the fire type starter, and Ponyta
(1/5)