>>39959178I don't have any mad wojacks to post but pretend I did
I'll try to be as simple as possible about what I think should change, cause I'm doing a bad job here. Pokemon Types seem arbitrary. They make sense, with elementalism being the foundation but there isn't any depth outside of what beats what. I think that there could be a structure that is equal parts design based (adding depth) and thematically based (adding flavor).
As is, the current system is like a singular pool. All Type matchups are in this pool, and interlinked because of that. What I think a more structured approach looks like is having 2,3,4 or however many more individual pools with Types and Type Matchups unique to them. The best example I could think of would be the Gen 2 Dark/Psychic/Ghost matchups and how all other Types were sort of irrelevant to them.
So to use my own example, Good, Neutral, and Evil would all be unique pools. Evil would have a super Effective against Good and vice versa, and Neutral would be Neutral. Each Type within each pool would be designed only with the other Types in the same pool being considered. Any Type outside of it's own pool would be irrelevant, as the specified rules above would take precedence. So if Ice is Good, and Fire is Neutral, the concept of the Type Matchup between the two no longer exists, having been replaced by the rules of the pools.
why I think this is better, why the extra complexity is worth it, is it introduces an entire new dimension to the idea of coverage. It allows each Pokemon an extra dimension of utility, because any Good Pokemon is good against any Evil Pokemon, on top of what Types said Pokemon is good against.
Now, I will specify that MY OWN IDEAS are BY NO MEANS what is the "optimal" representation of the concept of pools. I hope I have explained said concept semi competently. I am sorry I am apparently a retard.