>>40068704i'd love for grass types to finally get access to fire moves. But i wonder how the calculation with sun would work: would the total be 100 or 120?
8/10 (as i wish it was a little stronger) but you didnt list pp and accuracy
>>40068920make it ghost and its a 7/10
>>400689715/10, doesn't have anything special other than being a stronger ice punch (yay powercreep logic!)
>>40069012not very unque, but nice
7/10
however 95% accuracy, 15 PP, and secondary effect 25% chance to lower Sp.Def and it would be 8/10
>>40069013nice, but bug types dont deserve this
8/10
>>40069257dark types really dont deserve a move like this, plus it makes no sense thematically
0/10
>>40069311its nice to see interesting normal moves
7+/10
>>40069628this shouldnt really be fighting, its a dirty trick, should be dark
5/10, 7/10 if its a dark type return clone instead
>>40069972this isnt yugioh bro
0/10
>>40072516>Grapplethis is very unque and cool
9/10
The following ones all have a unique gimmick that im very interested in
>Spinning Piledriver8/10
>Backbreakera bit too strong, since it also adds status
6/10
>Sleeper holdSleep is a bit too strong of a status, should have less damage
6/10
All these would be better if they were more balanced
>>40073811>>40073874fairies deserve more unique moves, bonus points for the really nice distribution
8/10
>>40074332very very interesting. Does this mean that their types are completely switched to fairy? or is the fairy type added to it?
8+/10
>>40074394Probably my favorite so far.
8/10, but 9/10 if it had fixed turn effects
>>40075423weird negative effect but interesting if possible, in theory
6/10
>>40075692>Ice Barrierthis is aurora veil
0/10
>Frostbitehow can it change status like that?
0/10
if it was an ice move that burnt, and just that, then it would be great
(Ex: damaging ice type move that inflicts Burn status 100% of the times)
>Absolute Terrorconfusing/10
>Short Circuitop/10
>Crushing This Planeyikes/10