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Quoted By: >>40130989
Hard Mode: Avoid things like "90bp physical Fire move" or "it's Surf but Flying type"
>Poltergeist, Ghost, 70bp
Dmg calculated off user's SPATT but hits target's DEF
>Unfinished Business, Ghost, 50bp, phys
Damage increases by 25bp for each fainted party member (max at 175bp)
>Faerie Fire, Fairy, status, 80% acc
Burns the target but halves SPATT
>Fairy Ring, Fairy
Makes a healing ring that restores 1/16 HP to user and adjacent allies for 3 turns
>Lifeline, Psychic
Gives target the effects of Endure so long as they are on field until activated, protecting them from a fatal blow with 1HP left. Fails if used on more than 1 target or self
>Impulse, Elec, 70bp, phys, +2
If targeted on this turn by ANY move, this move activates before the user is struck. If not targeted, this move fails.
>Boil Over, Water, 50bp, phys
Dmg doubles and ATT +1 if user is attacked before using this move
>Slipstream, Flying
User switches out and replacement gains +1 SPEED
>Riptide, Water, 60bp, spec, -2
Dmgs target then forces a switch. Low priority
>Cool Off, Ice, 60bp, spec
Is always Super-Effective on Fire-types
>Blight, Bug, 80bp, spec, spread
Dmgs all Pkmn on field and removes any active terrain
>Sleeper Hold, Fighting, 100bp, phys
Has a 10% chance to put target to SLP
>Poltergeist, Ghost, 70bp
Dmg calculated off user's SPATT but hits target's DEF
>Unfinished Business, Ghost, 50bp, phys
Damage increases by 25bp for each fainted party member (max at 175bp)
>Faerie Fire, Fairy, status, 80% acc
Burns the target but halves SPATT
>Fairy Ring, Fairy
Makes a healing ring that restores 1/16 HP to user and adjacent allies for 3 turns
>Lifeline, Psychic
Gives target the effects of Endure so long as they are on field until activated, protecting them from a fatal blow with 1HP left. Fails if used on more than 1 target or self
>Impulse, Elec, 70bp, phys, +2
If targeted on this turn by ANY move, this move activates before the user is struck. If not targeted, this move fails.
>Boil Over, Water, 50bp, phys
Dmg doubles and ATT +1 if user is attacked before using this move
>Slipstream, Flying
User switches out and replacement gains +1 SPEED
>Riptide, Water, 60bp, spec, -2
Dmgs target then forces a switch. Low priority
>Cool Off, Ice, 60bp, spec
Is always Super-Effective on Fire-types
>Blight, Bug, 80bp, spec, spread
Dmgs all Pkmn on field and removes any active terrain
>Sleeper Hold, Fighting, 100bp, phys
Has a 10% chance to put target to SLP