>>40179532In general, I do prefer the design philosophy of previous games. More open ended, and less intrusive. At the same time, I don't mind having a more story intensive adventure. The problem with Alola to me is the absolutely abysmal pacing of everything. There are a-lot of times when you're interrupted for a cutscene or character interaction, and it's not even for anything meaningful. Like stopping to play Rotom Snap, Festival Plaza, or just to point you down the road. BW had interruptions at every major area as well, but it was typically in service to the narrative. You would interact with Team Plasma, the 7 Sages, N, frequently, and there was at least a sense of tension developing most of the time. Alola has some interesting world building, but nothing actually happens for a while.
I thought the UB Missions with Looker and Anabel were actually fun, because you'd learn more about the UB, Fallers, Wormholes, and Interpol with every little chapter. It was simple and straightforward, but consistent, and like BW I was interested in what would happen next. The main campaign isn't as effective.