>>40185540>More than red dead.But here is the thing
A) Pokemon animations are severely limited.
B) The vast majority of the animations are complete already, for years
C) It's not a sizeable mission when the single new animation is fucking nothing. even 800 new animations for a franchise like Pokemon is nothing. Which is why they could make walking and running animations that went mostly unused in SuMo.
D) I don't give a fuck about RDR
>new textures Big deal, they do that for their arcade games and Pokemon GO. Again, not a huge endeavor when they have a small army of animators and artists for you know, the single biggest multimedia franchise in the world.
>'new' shadow and normal mapsYou are from reset era aren't you? What makes you think they would have to make new ones retado.
I have not presumed a number, I am not the other guy.
>Significantly more work than SuMo because of rigged faces and handsSignificantly more work from fucking less than indie tier animation to barely mid 2000's AA animation, incredible.
>awfuly unaware of basic You know nothing of me, as I said I am not the other guy, you have shown yourself to be nothing more than a bootlicker though.