>>40193714Me too man, I just want the mystery and spark of adventure to return. Why is that too much to ask? I know it's less immediately profitable for games in general to put the effort in than it is to exploit basic human psychology, but in the long-run it's not sustainable because eventually even the dumbest people will realize it's not worth it or ruin their lives to the point they don't have the means to keep feeding the machine anyways. I really believe the industry is headed for another crash in the next 5 years or so.
Pokemon in particular is suffering because Game Freak is really bad at building on previous concepts, they tend to think surprising the player to keep it fresh means throw in any change you can including removing features so old ideas can be surprises too a few games later, yet they keep so many bad or at least overdone things as their points of consistency. In this case mythicals and other limited time events are great for marketing but don't get anything really special so they can sell them to us repeatedly even in the same games. I'd love to see them reverse that, use the fact that dataminers dig up everything to their advantage by putting in unused things that create a puzzle that's alluded to by NPCs and have the community speculate/work together to figure out what it is. Release more clues through patches, hide hints in tcg art, the background of a scene in the anime, those little instruction/advertising papers some merch has in the packaging, have some red herrings, no official time-line stuff releases as the community pieces things together. Finally a new patch where it all comes together, the pokemon has an in-game event that explains shit and lets you catch it, have the movie ready to go no marketing of its own, just show the new pokemon and announce that it's releasing globally about 2 weeks in advance after people had time to discover things for themselves. Boom, we get a cool thing, still profitable marketing, everyone wins!